The Super Atomic Roleplaying Game
SUPER ATOMIC RPG
119 pages, printer-friendly, fully illustrated.
No prep. No barriers. Just play.
Super Atomic is a superhero roleplaying game designed for online groups and video chat tables, where setup is minimal and play begins immediately.
CHARACTERS BUILT BY TABLES
Roll through the chaos.
Characters are created by rolling on a series of fast, highly focused tables covering background, power origin, mutations, training, and abilities, with optional subtables that add detail without complexity.
Dice symbols on page margins allow you to create dice results using the book itself - truly, all you need to play is included.
Ideas, not numbers.
There are no stats, point budgets, or calculations—just narrative elements you can copy straight onto the character sheet (Included) and start playing.
ANYONE CAN PLAY
No experience needed.
Players describe what their characters attempt, the Game Host responds, and the story develops through conversation rather than rules mastery or system knowledge.
ONE ROLL RESOLVES ACTION
No modifiers. No math.
When outcomes matter, the Game Host selects a die based on risk, the roll is made, and the result directly informs what happens next.
ADVENTURES IN MINUTES
Use the same approach.
Game Hosts generate villains, lairs, motivations, plot devices, factions, and climactic encounters using fast tables and clear guidelines, allowing entire sessions to be created during play.
CONFLICT WITHOUT ACCOUNTING
No rounds. No hit points.
Action and danger are handled descriptively, with dice only appearing when failure or success will change the direction of the story.
WEIRD BY DESIGN
Let the dice surprise you.
The table-driven structure produces unexpected combinations and strange results, ensuring no two characters or sessions ever feel alike.